Sal's Kewl Korner

qb · qbx · esx · standalone

Giveaway Gold Docs Support Discord

FiveM resources for roleplay servers

Eight resources.
Sold separately.

Drop a folder into resources/, add one line to your server.cfg, and open a config.lua written in plain language rather than Lua you have to reverse-engineer. No launcher, and no suite that wants to own your server — each resource lists its own framework and requirements on its entry below.

  • 8Resources
  • 4Frameworks across the catalog
  • 1Line to install each
  • 0Launchers to install

Sal's Kewl Gold — hosted dispatch, and a variety of scripts

Gold

$39$29per month · limited time

A real dispatch center, and a variety of our scripts behind it, in one subscription. We run the relay, so there is no VPS to rent and nothing for you to keep online.

Hosted dispatch

Three concurrent dispatchers. A browser console your people open from anywhere — no FiveM client, no launcher, just a login. Talkgroups, live roster, traffic log, call recording with replay and WAV export, text paging, alert tones, emergency key. Accounts are not rationed: hand a login to everyone who takes a turn at the desk, and three of them work a shift together.

A variety of scripts

Everything listed below, and every update to it, for as long as you are subscribed — with new ones added to Gold regularly.

Customization requests

Want a radio chassis that looks like the hardware your department actually carries? Ask. Gold subscribers can request custom chassis, liveries and department branding at no extra charge — within reason and subject to scope.

Scripts included

  • sals_kewldispatch
  • sals_kewlsignage
  • sals_kewlroadsideassist
  • sals_kewlvending
  • sals_kewlcards
  • sals_kewljobnotify
  • sals_kewlspawnselector
  • sals_kewlpuzzlepalooza

Some premium scripts may be a separate or add-on subscription, and Gold does not include AI. The list above is what Gold includes today, and anything on it when you subscribe stays included for you.

In development — Gold gets it first

Not released, and not part of what you are buying today — when it is ready, Gold subscribers get access first, at no extra cost. No release date is promised.

Sal's Kewl Station Alert
In development — station alerting for fire and EMS: the tones, the lights, the bay doors, the whistle and the voice, on a timeline you write yourself, plus the live CAD call board on any firehouse wall. Manual · PDF

Subscribe now and you keep $29/month for as long as your subscription stays active — once the launch window closes the price goes to $39 for everyone who joins after it.

Subscribe on Tebex

qb · qbx · esx · standalone. Needs a licensed server key and a voice resource. Cancel any time — access ends with the subscription.

The catalog — every resource, sold separately or a selection together in Gold, plus a free desktop tool

server.cfg the whole catalog, installed

In detail

Radio & dispatch New

Sal's Kewl Dispatch

sals_kewldispatch

Framework
qb · qbx · esx · standalone
Chassis
8, all CSS
Arbitration
strict · polite · off
Voice
pma · mumble · salty
CAD
CDE, or your own
Text-to-911
In development
Config
In game, no restart
Status
Released
Buy on Tebex

Read the owner's manual →

From the server

Every chassis
Dispatch console
Talkgroups
Personalities
Settings
Key setup

Click any shot to enlarge

One incident, start to finish. A patrol calls in a truck fire, dispatch tones out the fire talkgroup, the engine answers up. Every console and radio frame in it is the real thing running — no mockups. The radio voices in the spot are AI-generated; in game it's real players talking.

A real radio system, not a voice channel with a hotkey. Every job gets its own set of channels — public safety or not — only one person can talk at a time, and it's the server that decides who, not the player's game. It behaves the way a radio actually behaves. Around it sits the rest of a dispatch center: a browser console, a fire/EMS tone-out pager, and a link into the CAD you already run.

The radio

  • Channels per job — police, EMS and dispatch each get their own list, named however you name them
  • Works as a CB too — give taxi firms, tow operators, mechanics or any civilian crew their own open channels; it isn't a police-only radio
  • One person talks at a time — the default grants the channel to whoever keyed up first and everyone else gets a busy tone; loosen it to advisory-only, or switch it off, if your players expect to talk over each other
  • Callsigns on the display — you can see who's speaking without asking
  • Zones and scan lists — group channels into zones per job, and pick which ones a radio scans the moment it powers on
  • Emergency button that cuts through the traffic, opens a hot mic, re-announces until it's answered, and can be cleared by dispatch
  • Full-keypad portable on foot, and a separate control head when you're in a vehicle
  • Instant recall on the handheld — the last transmissions the radio heard, replayed from the radio itself
  • Talk pose and radio prop while transmitting — skipped automatically when the player is driving, aiming or down
  • Every action rebindable — through FiveM's own key bindings menu, which takes mouse side buttons, or in game with the built-in panel if you'd rather the radio owned the keys
  • Photo-real radios — handhelds, vehicle control heads and a fire/EMS pager, with nothing streamed and no models to install. You can add your own without restarting the server
  • Live admin panel — edit channels, jobs and settings in game, then apply them or roll the whole thing back
  • Bring your own voice script — pma-voice, native Mumble or SaltyChat, detected automatically; scan is audible on pma-voice (the radio stops on whichever scanned channel keys up, then snaps back to your selected one) and on native Mumble every scanned channel is heard at once
  • Framework-agnostic — qb, qbx, ESX or standalone, detected automatically

The radio manufacturers — Corvex, Verrick, Nexacom and Unavox — are invented. No real brand name, product number or manufacturer’s logo appears anywhere in the resource.

The dispatch console

  • It runs in a browser — a dispatcher never needs the game installed, and signs in over HTTPS from anywhere
  • Every channel on one screen, all live at once, each with select, monitor and transmit, its own fader and mute, a live PTT ID, a listener count and a level meter
  • Instant transmit — key any channel without losing your select; it goes back the moment you release, the way a real console works
  • See who's listening — click a channel's count for every unit that would hear it right now, and whether they're sitting on it, scanning it or monitoring it
  • Two-way voice with players in game, carried by the console itself — no plugin, no extra install for the dispatcher
  • Every call recorded — a live traffic log the dispatcher can replay, and export as a single WAV
  • Text pages and alert tones sent to a channel straight from the console
  • Pop-out panels — drag the roster, traffic log, recall or paging box out into its own floating window and lay the position out the way you work
  • Named dispatcher accounts — Discord or a password, each with their own PTT ID and audit trail, revocable one at a time
  • Nothing inbound to your server — the game server dials out, so there's no port to open, no reverse proxy and no certificate to manage

Text-to-911 In development

  • A player texts 911 instead of speaking to anyone — for players with no microphone, players who turned FiveM's permission prompt down, and players who can't talk out loud where they are
  • It arrives at the console as a job of work — queued, located, worked and given a disposition, and kept in the history afterward
  • It doesn't wait on a dispatcher — with nobody on console the report is still logged and the emergency channel is still paged
  • Works with your phone — lb-phone, qb-phone, npwd, Roadphone, gksphone, qs-smartphone and yseries detected automatically, anything else described in config, and a command if you run no phone at all

Text-to-911 is still in development and has no planned release date. It isn't part of what's described above, and nothing else here waits on it.

Fire/EMS tone-out pager

  • The device a volunteer wears off shift — a second, separate thing beside the radio, with its own channels and its own personalities
  • Two-tone tone-out from the console — pick the tone sets and the target channels, add the announcement, send
  • The tones go out over the air — every radio on the channel hears them, and every pager subscribed to a matching set alerts
  • Then it opens its speaker so the voice announcement is heard, and replays it afterward on demand
  • Its own duty switch — standby silences that one pager and never touches your framework's duty flag; being reachable off shift is the entire point

CAD integration

  • Radio emergencies and unit positions go out to your CAD, and calls, assignments and status changes come back
  • CDE CAD ships as a driver; any other CAD is described in config, and a new one is a new driver rather than a rewrite
  • Never in the way — fire and forget, bounded queue, nothing waits on it; a CAD that's down means the CAD is missing data, never that a call was delayed or a unit went unpaged
  • /cadtest proves the link end to end and leaves nothing behind in the CAD — because the way a CAD integration fails is silence

How it's sold

The radio is bought once and it's yours — talkgroups, zones, personalities, the pager, the admin panel and everything in game keep working whether or not you ever hear from us again. The browser dispatch console is a subscription, because it's a service we run: your dispatchers sign in at a page we host, and your game server never opens a port.

Buy on Tebex

Signs & boards

Sal's Kewl Signage

sals_kewlsignage

Framework
qb · qbx · esx · standalone
Version
1.8.2
Sign types
15, in three families
Dependencies
None — no database, no ox_lib
Models
Drawn in; pack optional
Status
Available
Get it on Tebex

Read the owner's manual →  ·  PDF

The catalog

Ten of the fifteen types
Gantry, cantilever, billboard
The in-game editor

Click any shot to enlarge

Electronic signs that actually say things. Portable message boards, overhead gantries, arrow boards, radar speed signs, fuel pylons, parking counters, a marquee — fifteen types — with any text you like on them, from chat, from an in-game editor, or from any other resource on the server. A dispatch script can take every freeway board for five minutes and hand them back on its own.

  • Fifteen sign types — roadway, commercial and civic, from a solar VMS trailer to a 24 m gantry to a drive-thru menu board
  • Arbitrary runtime text — any string, any time; pages cycle and long lines scroll, like the real thing
  • Per-board content — lamps are drawn in world space, so two boards on the same prop can say different things
  • Ships with the hardware, as real props — a streamed model for every type, lit by the game, casting shadows, with collision you can switch off; swap any of them for a prop of your own
  • Radar speed signs that read the approaching car under a printed SPEED LIMIT plate, in mph or km/h
  • Arrow boards and lane signals — ten arrow patterns, six lane states, driven by name
  • Numeric boards — parking counts, fuel prices and posted limits driven by data, not strings
  • An in-game editor with a live LED preview, presets, map pins, and place / move / duplicate / delete
  • An operator’s tablet — a hand-held device your staff open with a command, a key or an item, showing each of them only the boards their job is allowed to run: the message, the presets, the arrow pattern, the lane heads, a menu board’s prices, a timed message that expires on its own, and a camera peek at a board across town
  • Per-sign permissions — hand one restaurant its own menu board and nothing else, by job, by group tag, or sign by sign; the server checks every change against the board itself, not just against “may use signs”
  • Alert modes and live values — put every board in a zone into amber_alert, storm or lockdown with one call and it releases itself; {players}, {time}, {date} and {weather} update on the boards with nothing pushing them
  • Schedules — a board says different things at different times of day on its own: breakfast at six, the evening show after five, a highway board that reads differently overnight
  • Template variables and mirroring — push DELAY {minutes} MIN once and then only the number that moves, and point one board at another so a gantry's cantilever repeats it live
  • An audit log to console, file or Discord — "who put that on the billboard" is an answerable question — plus export and import to move a build between servers
  • An export API that targets one sign, a group tag or everything, plus self-releasing overrides and an optional token-guarded HTTP endpoint for a CAD or a Discord bot
  • A hard performance ceiling — precomputed lamp geometry, culled off camera, and a per-frame triangle budget that degrades instead of dropping frames
  • Server-authoritative, no database — placed signs live in one JSON file; ACE and job permissions
Get it on Tebex

Read the owner's manual →  ·  PDF

Roads & economy Coming soon

Sal’s Kewl Toll System

sals_kewltollsystem

Version
1.0.0
Framework
qb · qbx · esx · standalone
Dependencies
None — every integration is optional
Hardware
Own prop pack — eight models, streamed with the resource
Database
Optional — JSON by default, MySQL if you want it
Config
In game, no restart
Languages
English · Spanish · French · German
Status
Coming soon
Every road can earn. Screen capture from a running server at a three-lane plaza on the Olympic Freeway — no motion graphics, no voiceover, the game’s own HUD left where it was. The arm rises because the toll system charged a transponder, and the price on the card is the price the server worked out.

A toll road is one of the few things that makes a map feel governed. Somebody owns that bridge, somebody decided what a truck pays to cross it at four in the afternoon, and somebody is going to hear about it when you run the arm. This gives you all three — and you build the plazas by standing in them, not by typing coordinates into a config file.

  • Gate arms and bollards you can actually hit — real collision, NPC traffic that queues behind a closed arm, and booths beside the lane. A prop pack built for it — kiosks on kerbed islands, a canopy with TOLL on the fascia, a reader gantry over the express lane — streams with the resource, and any slot can still name a stock prop
  • Build a plaza by standing in it — walk to the spot, face the way traffic goes, nudge the outlines onto the tarmac, press Enter. The outlines are the same geometry the server enforces with
  • Four kinds of lane — automatic machines, staffed cash windows, open-road electronic tolling that never stops anybody, and closed
  • Prices that behave like a real toll road — by vehicle class and by time of day, with peak, off-peak and overnight rates, a trailer surcharge, and a live preview that answers “what does a semi pay at half past five on a Tuesday”
  • Prepaid tags — bind a transponder to your plates, drive up, and the arm goes up while you do nothing. Automatic top-up, low-balance warnings, and a discount that makes them worth buying
  • Bill by plate — an unpaid toll becomes a bill, consolidated so one commute is one invoice rather than eleven
  • Turnpike tickets — take one where you get on, pay by distance where you get off, with a lost-ticket charge that works the way the real ones do
  • Staffed booths — a toll worker clocks on, sees the car at their window and what it owes, takes the cash or waves them through, and earns a commission
  • Violations that reach the police — run a gate or tailgate a paying car and it is on the plate, on a bill, and on the radio through whichever dispatch resource you run
  • Revenue that goes where you say — split by percentage across business accounts and named people, with offline owners paid on their next login and nothing ever lost: a payout that cannot be delivered is held on the books for a manager to settle
  • A tablet, not a chat command — dashboard, plazas, pricing, accounts, transponders, violations, CSV reports, settings and in-game placement, and it shows a driver their own tags and bills rather than an admin panel
  • Drives your overhead signs — with sals_kewlsignage installed, the gantries show live prices and the lane heads run green and red. Without it, the resource draws its own
  • Every seam open — the framework adapter, six banking adapters, three billing adapters and eight behaviour hooks all ship as plain readable Lua you are meant to edit, on the server and the client
  • Server-authoritative — where a car is, what it is, what it owes and whether it crossed the line are all decided on the server. The client is told what to draw

On the road

Booths, arms and islands on a real road
Traffic really queues
A tag opens the arm
One lane at a time
The card on the way in
No tag? The bill finds the plate

From the tablet

Dashboard
Every plaza, live
Pricing
Settings
Transponders
Violations
What a driver sees
At the gate
How a lane is measured

Coming soon. Release news and the launch coupon go out in our Discord.

Read the owner’s manual →  ·  PDF

Minigame

Sal's Kewl Word Puzzle Palooza

sals_kewlpuzzlepalooza

Framework
qb-core
Dependencies
oxmysql — required
Puzzles
500+ built in
Status
Available

A full wheel-and-letters game show for your server. Players spin, buy vowels, call consonants and solve the board — and the winnings land in their in-game bank account, not a scoreboard nobody looks at.

  • Sixteen-segment wheel paying $150–$2,250, plus Bankrupt, Skip Turn and Free Spin
  • Jackpot and multipliers — an accumulating pot, 2× and 3× segments, and power-up wedges
  • Turn-based multiplayer with decision timeouts, so one AFK player can't stall the board
  • NPC opponent with real strategy — it decides when to spin, buy or solve
  • Vowels cost $250, consonants require a spin — the economy is configurable end to end
  • Categories across places, people, things, phrases, movies, food and animals
  • Add your own puzzles in a separate file that survives updates
  • Sound design included — applause, buzzer, win and loss stings
View on Tebex

Shops & economy

Sal's Kewl Vending

sals_kewlvending

Version
2.0.0
Framework
qb · qbx · esx · standalone
Inventory
ox_inventory · qb · esx
Dependencies
None — every integration is optional
Stock
Per machine, saved to your database
Config
In game, no restart
Status
Available

Every vending prop on the map becomes a machine that holds its own stock, runs out, and can be forced open for the cash inside. Somebody has to drive out and refill them — which is a job your players can take, and get paid for.

  • Stock lives per machine — the one at the airport and the one outside Pillbox run dry independently, and stay that way across a restart
  • Break-ins — force a machine with a lockpick or crowbar for the cash float and whatever is still inside, with a skill check and a per-machine cooldown
  • Police get the call through sals_kewldispatch or ps-dispatch, or a direct alert to on-duty officers if you run neither
  • A restock job — crates from the depot, a live route to the machines that are actually low, and pay per unit loaded
  • Location pricing — the airport and the prison charge what those places charge; Sandy Shores charges less
  • Takings go somewhere — route a machine's revenue to a society or business account
  • Snacks that feed you — hunger, thirst and a little stress relief from the coffee
  • Server-authoritative — every price, item and stock count is decided by the server; the client only ever asks
  • Nothing is required — ox_target, qb-target, ox_lib, qb-menu, ox_inventory and oxmysql are all detected at runtime, and it runs standalone without any of them
View on Tebex

Read the owner's manual →

Reference cards

Sals Kewl Cards

sals_kewlcards

Framework
qb · qbx · esx · standalone
Dependencies
ox_lib — required
Version
2.0
Card format
Image or text
Locales
Yes
Status
Available

Notecards your players can pull up on the spot — Miranda rights, vitals charts, SOPs, price lists, anything you'd otherwise ask people to memorize or alt-tab for. Type a card straight into the config as text, or draw one as an image. Then hold it up to the player in front of you.

  • Text cards or image cards — type one into the config with headings and bullets, or ship artwork; text cards download nothing and stay sharp at any zoom
  • Show a card to another player — read the suspect their rights and they see the card on screen. Distance, job and cooldown all checked server-side
  • Lock cards to jobs and grades so police SOPs stay with police, medical charts stay with EMS, and supervisor material stays with supervisors
  • Categories, favorites, recents and search so a big catalog stays usable
  • Zoom and pan on any card, and multi-page cards with arrow-key navigation
  • It doesn't freeze you — walk and talk with a card up, which is the point when you're reading it at somebody
  • Two ways in — browse /notecards, or jump straight to one with /shownotecard [shortcut]. Bindable to a key
  • qb, qbx, ESX or standalone, and every string lives in a locale file

Watch it in action: demo video.

View on Tebex

Read the owner's manual →  ·  PDF

Vehicles

Sal's Kewl Roadside Assist

sals_kewlroadsideassist

Framework
qb-core
Locales
Yes
Status
Available

The 3am problem: a player is stranded, nobody is on the mechanic job, and the only fix is an admin. This sends an NPC tow truck that actually drives there, does the work, and charges for it.

  • A truck that drives — real pathfinding and driving behavior, not a spawn-in beside you
  • Emergency lights on approach and on scene, from configurable spawn points
  • Five services — repair, fuel delivery, wash, uprighting a flipped vehicle, and your own custom jobs
  • Server-authoritative pricing — the client asks, the server decides and charges
  • Job exemptions so mechanics and police aren't billed for their own recoveries
  • Multiple tow models and per-location spawn points
  • Translatable — every player-facing string lives in a locale file
View on Tebex

Dispatch & alerts

Sals Kewl Job Notify

sals_kewljobnotify

Framework
qb · qbx · esx
Setup
Autodetect, no config
Status
Available

Alerts that reach the right people. Police, fire, tow or any service you invent — sent only to players on that job and on duty, with a sound, a blip and a history panel they can scroll back through.

  • On-duty, job-scoped delivery — or set jobs = "all" for a server-wide announcement
  • Inline color in messages with <red>-style tags or raw hex codes, all configurable
  • Custom sounds per alert type, and a per-player volume control
  • Map blips by postal code or by exact coordinates — coordinates win when you send both
  • Notification history panel players can open and click through
  • One-line integration from any other resource, by export or event
  • Test from the server console or in game, without a second player
  • Custom voice alerts generated at voice.salskewlkorner.com — starter credits included
View on Tebex

First impression

Sals Kewl Spawn Selector

sals_kewlspawnselector

Framework
qb · qbx · esx
Version
2.1.0
Replaces
qb-spawn
Discord roles
Our bot or yours · 2.2.0
Status
Available

The spawn screen is the first thing every player sees, every session. This is a drop-in replacement for qb-spawn with location previews, job-aware spawn points, and the two bugs everyone knows about — falling through interiors and the wrong character model — designed out.

  • Drop-in for qb-spawn — swap the resource, keep your setup
  • Job-based spawn points — police see stations, EMS see hospitals, mechanics see garages
  • Last location with a preview image, plus separate flows for new and returning characters
  • Exact interior positioning — no falling through floors in complex buildings
  • Housing integration — loaf_housing out of the box, qb-houses and others by example
  • Correct appearance, guaranteed — works with illenium-appearance and qb-clothing, no default-model flicker
  • Static or dynamic backgrounds — per-location imagery or one custom image
  • Customize without touching the core — dedicated client and server files that survive updates
  • Edit spawns in-game — admins fly to a spot, drop the spawn point and capture its tile image, no config editing or restart
  • Access rules per spawn — gate any location behind a job, grade, gang, license, item or citizen ID, enforced server-side

Discord roles instead of jobs Coming soon

  • For servers that whitelist in Discord — if your departments live in Discord and you never set up framework jobs, gate spawn points on a Discord role instead
  • Use our bot — you don't make one — click one invite link, paste one key into server.cfg, done. No developer portal, no bot token to look after, nothing to keep secret but the key
  • Or use your own — bring your own Discord application and nothing leaves your server but a call to Discord. Badger_Discord_API works too, with no setup at all
  • Roles, jobs, or both — a spawn can list either; run them side by side while you move from one to the other
  • Named after the role — a player with no job sees Police — SASP HQ, not Civilian — SASP HQ
  • Still server-side — no token, server ID or role ID ever reaches a game client, and a player is only ever sent spawns they already passed

Discord role support is built and in testing for 2.2.0. It isn't in the 2.1.0 release you can buy today, and nothing described above waits on it. Everything on this page works with framework jobs exactly as it does now.

View on Tebex

Read the owner's manual →

Off the server — a free desktop tool for the person who runs it

Desktop app · Windows

Sal's Kewl Config Manager

sals_kewl_config_manager

Platform
Windows 10 · 11 (64-bit)
Connects over
SFTP · FTPS · FTP
Version
1.6.0
Price
Free
Status
Available

The 45-second tour

A safe remote configuration editor for FiveM servers — think VS Code + WinSCP + version control, without needing to know Git. You browse resources/, open a config.lua, edit and save; the app backs up first, validates, uploads, verifies, and only then swaps the file into place. If the connection drops mid-save, the original is untouched.

Saving without fear

  • Every change backed up first — the server's current copy goes into version history before anything is written; the same happens on first open and before every restore
  • Saves that cannot half-finish — upload to a temporary file, read it back, verify, then an atomic rename over the original; a dropped connection leaves your config untouched
  • Conflict detection — if the file changed on the server while you were editing, you find out before your save overwrites someone else's work
  • Vendor update detection — when a resource update overwrites your config it tells you "14 new settings, 3 changed, 1 removed", with the list, and preserves what it found immediately
  • Crash recovery — unsaved edits survive a crash or a reboot

History and comparison

  • Full version history, kept on your server — every save keeps the previous copy, with notes and a retention policy you control
  • One-click restore — and the restore is itself backed up, so even a restore is undoable
  • Compare any two versions — or any version against the live server copy, side by side
  • Setting-level diff — what was added, changed and removed, not a wall of red and green lines
  • Replace with analysis — drop a local file over a server config and see the structural diff and validation result before anything is written
  • Migration tool — folds your customized values into a vendor's new default config

The editor

  • VS Code's editor component — tabs, find and replace, folding, bracket matching, minimap, and twelve themes including two built for high contrast
  • FiveM-aware validation — catches the missing comma that stops a resource starting, and understands vector3(...) and backtick hashes; it runs live as you type and again before every save
  • Problems panel — every error and warning in the file, and F8 steps through them
  • Seven formats — Lua, server.cfg, INI, JSON, YAML, TOML and XML, with the file's encoding and line endings preserved exactly

Getting around the server

  • Remote browser built for resources — lazy-loading tree, type filters, favorites, recent files and resource-aware breadcrumbs
  • Quick Open and server-wide search — Ctrl+P jumps to any file; search uses remote grep when the account has a shell and scans files when it doesn't, with regex and case options
  • Full file management — upload with drag and drop, download files or whole folders, rename, create folders, and delete with a count of what is at stake shown first

Connections and trust

  • Multiple server profiles — SFTP, FTPS or plain FTP, with an SSH key or a password
  • Credentials stay in Windows — held by the Windows credential store, never written to a config file
  • Host-key pinning — a server whose identity changes gets noticed, not silently trusted
  • Connection diagnostics — a failed connection probes DNS, the port and the protocol layer by layer and tells you which one broke, in plain language
  • Honest about weaker transports — when a protocol cannot guarantee atomic saves, the status bar says so permanently instead of warning you once
  • Audit log — everything the app did to your server, on the record and exportable

The app checks this site for new versions at launch — one anonymous request for a version file, nothing about you or your servers is sent, and updates never install themselves. It can be turned off in Settings.

Download v1.6.0 for Windows

Read the owner's manual →

Tell us where to send it and the download link arrives by email — that also puts you on the list for release notes when a new version ships. Unsubscribe whenever you like.

Installer SHA-256: c27bcad9b86e10b907fae7c4056b32360110c57efe916eb6614dc6eaf47124e6 · 105.6 MB

Support — what you get, and what costs extra

Every script here is supported, including the free ones. Support happens on Discord, where each resource has its own channel and the owner's manuals are a click away.

  • Best effort on everything we make — free or paid, if something we built is broken or behaving strangely, open a ticket and we will work it with you until we know what is going on.
  • Paid scripts are answered first — customers and Gold subscribers go to the front of the line. Every person who turns up matters and no ticket is ignored; paid work is simply picked up first.
  • Instant answers, at any hour — our Discord bot answers questions straight from these manuals in seconds with /ask, quoting the section it used. If it cannot answer honestly, it says so and hands you to a person.
  • The manual first — if a question is answered in the documentation word for word, the fastest honest reply we have is that link. Tell us what you already tried and we will start where the manual stopped helping.
  • What support does not cover — basic installation, server hosting, and general FiveM or framework troubleshooting, as well as other developers' resources. We will always tell you what we can see from the error you paste.
  • We will do it for you, for a fee — installation, configuration and advanced or custom work are available as a paid service at a price agreed up front. Gold subscribers can also request custom radio chassis, liveries and department branding at no extra charge, within reason.
  • Hours — there are no fixed support hours. This is a small shop, and tickets are answered as quickly as we can get to them, by a person rather than a macro.
  • Billing and refunds — purchases run through Tebex, who own the checkout. Orders, cards and refunds go to them; everything about the scripts comes to us.